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Unreal
Debugging Disabling optimization of c++ files To enable automatic disabling of optimizations, edit BuildConfiguration.xml This will disable optimization for all files that are checked out in perforce. More info here: https://dev.epicgames.com/community/learning/tutorials/dXl5/advanced-debugging-in-unreal-engine UObject debugger object descriptions It is easier to use Debugger uses UObject->GetName(). So if you will Rename() UObject, then debugger will conveniently show this…
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Finger of god
Show your anger and vengeance to everyone who will not obey your will. Realize big plan of duplication Egyptian Plagues with modern devices. Burn wooden houses, blow up concrete blocks, flood and electrocute people. Gameplay trailer: https://www.youtube.com/watch?v=tg6aLZ931GI